ChensGradiusMod
Chen.GradiusMod.Items.OptionSeed.Components.SeedBehavior
SeedBehavior.unityData Field
Useful for storing prefabs, components, scriptable objects that needs to be saved from one state to another of the owner.
Utilizing this means that one does not need to create and attach a component for storing these objects.
Using this dictionary allows objects here to be checked using the Unity way.
public Dictionary<string,Object> unityData;
Field Value
System.Collections.Generic.Dictionary<System.String,UnityEngine.Object>