ChensGradiusMod
Chen.GradiusMod.Mirroring.AttackMirror
AttackMirror.ExcludeEntityState(Type) Method
Prevents attacks from being copied while the character is in the given state. Useful for skills that should not be duplicated,
such as skills that throw something unique.
public static void ExcludeEntityState(System.Type stateType);
Parameters
stateType System.Type
The type of the entity state.