ChensGradiusMod
Chen.GradiusMod.Extensions
Extensions.InitializeDroneModelComponents(GameObject, CharacterBody, float) Method
Shortcut for initializing a custom drone model. Only applies when work flow is followed the same as this mod’s drones.
public static void InitializeDroneModelComponents(this GameObject droneModel, CharacterBody droneBody, float colliderMultiplier);
Parameters
droneModel
UnityEngine.GameObject
The custom drone model to initialize.
droneBody
RoR2.CharacterBody
The associated body of the model.
colliderMultiplier
System.Single
Collider size multiplier to be applied to the collider in the CharacterBody object.
The basis would be the collider found within the model. A small collider may result in clipping through the map.