ChensGradiusMod
Chen.GradiusMod.Drones Namespace
| Classes | |
|---|---|
| BodyRotation | A component that allows the model to be rotated along the Z-axis. May be useful to certain custom drones and some behavioral effects. |
| Drone | The drone class where mod creators should inherit from to ease up development. |
| Drone<T> | Allows for making drone classes into singleton classes. |
| DroneCatalog | A static class that caters initializing and registering custom drones. |
| DroneDeathState | An Entity State that inherits from the original EntityStates.Drone.DeathState. It spawns the drone’s broken interactable upon death the same way vanilla drones do, including drone upgrades from the Drone Combiner, while letting custom drones decide which spawn card to use and if the interactable should spawn at all. Do not use this class directly. Always inherit from this class and implement the interactable property. |
| SineFlicker | An abstract component that needs to be implemented. It allows the Light component to flicker in a sine math function pattern. |
| Structs | |
|---|---|
| DroneInfo | A structure that stores data of custom drones as well as where they originated from. |